Encryption Drawer¶
Overview¶
The Encryption Drawer is a specialized control panel in AIDDDMAP that provides intuitive access to multiple encryption modes. It appears as a trapezium-shaped drawer at the bottom of the screen, offering a unique visual representation of data flowing through encryption processes.
Design & Interface¶
1. Drawer Structure¶
interface EncryptionDrawerConfig {
position: "bottom" | "right";
dimensions: {
width: string;
height: string;
};
theme: {
background: string;
accent: string;
text: string;
};
}
class EncryptionDrawer {
constructor(config: EncryptionDrawerConfig) {
this.position = config.position;
this.state = {
isOpen: false,
activeMode: null,
processingStatus: "idle",
};
}
async toggleMode(mode: "FHE" | "ZK" | "Basic"): Promise<void> {
this.state.activeMode = mode;
await this.initializeMode(mode);
}
}
2. Visual Elements¶
- Trapezium Shape: Slightly wider at the bottom than top
- Handle: Visible when collapsed, with vertical "FHE ENGINE" text
- Background: Dark theme with subtle grid/circuit patterns
- Accent Lines: Glowing edges in mode-specific colors
- Tab Navigation: Mode-specific icons and labels
Encryption Modes¶
1. Fully Homomorphic Encryption (FHE)¶
interface FHEMode {
scheme: "CKKS" | "BFV" | "BGV";
parameters: {
polyModulusDegree: number;
coeffModulusBits: number[];
security: number;
};
visualization: {
animationSpeed: number;
particleCount: number;
glowIntensity: number;
};
}
// Example usage
const fheProcessor = new FHEProcessor({
scheme: "CKKS",
parameters: {
polyModulusDegree: 8192,
coeffModulusBits: [60, 40, 40, 60],
security: 128,
},
});
2. Zero-Knowledge Proofs (ZK)¶
interface ZKMode {
proofSystem: "Groth16" | "Plonk";
curve: "BN254" | "BLS12-381";
visualization: {
lockPattern: string;
animationDuration: number;
};
}
// Example usage
const zkProcessor = new ZKProcessor({
proofSystem: "Plonk",
curve: "BN254",
constraints: {
maxConstraints: 1000000,
maxVariables: 1000,
},
});
3. Basic Encryption¶
interface BasicMode {
algorithm: "AES-256-GCM" | "ChaCha20-Poly1305";
keyDerivation: {
algorithm: "PBKDF2" | "Argon2id";
iterations: number;
};
visualization: {
padlockSize: number;
transitionSpeed: number;
};
}
Mode-Specific Panels¶
1. FHE Panel¶
interface FHEPanel {
pipeline: {
inputStage: DataStage;
processingStage: ComputationStage;
outputStage: ResultStage;
};
animation: {
dataFlow: ParticleSystem;
transformEffect: GlowEffect;
};
controls: {
processButton: Button;
progressRing: ProgressIndicator;
statsDisplay: MetricsPanel;
};
}
2. ZK Panel¶
interface ZKPanel {
proofGeneration: {
statement: ZKStatement;
witness: WitnessData;
proof: ProofOutput;
};
visualization: {
lockPattern: SVGPattern;
verificationStatus: StatusIndicator;
};
}
3. Basic Panel¶
interface BasicPanel {
encryption: {
input: DataInput;
output: EncryptedOutput;
};
ui: {
padlock: AnimatedIcon;
progressBar: LinearProgress;
status: StatusText;
};
}
Integration with IDAT¶
1. Workflow Integration¶
interface EncryptionNode extends BaseNode {
type: "encryption";
mode: "FHE" | "ZK" | "Basic";
config: FHEConfig | ZKConfig | BasicEncryptionConfig;
}
// Adding encryption to a workflow
workflow.addNode({
type: "encryption",
mode: "FHE",
config: {
scheme: "CKKS",
parameters: {
polyModulusDegree: 8192,
coeffModulusBits: [60, 40, 40, 60],
},
},
});
2. Data Flow¶
interface EncryptionFlow {
input: DataStream;
encryption: EncryptionProcess;
output: EncryptedStream;
metrics: {
throughput: number;
latency: number;
memoryUsage: number;
};
}
Animation & Interaction¶
1. Opening Animation¶
interface DrawerAnimation {
duration: number;
easing: "easeInOut" | "spring";
transitions: {
transform: string;
opacity: number;
backdrop: string;
};
}
const openDrawer = {
duration: 300,
easing: "spring",
transitions: {
transform: "translateY(0)",
opacity: 1,
backdrop: "rgba(0,0,0,0.5)",
},
};
2. Mode Transitions¶
interface ModeTransition {
fadeOut: Animation;
switchMode: () => void;
fadeIn: Animation;
updateAccent: (color: string) => void;
}
Performance Considerations¶
1. Rendering Optimization¶
interface RenderOptimization {
useVirtualization: boolean;
batchUpdates: boolean;
debounceDelay: number;
maxFPS: number;
}
const optimizationConfig = {
useVirtualization: true,
batchUpdates: true,
debounceDelay: 16,
maxFPS: 60,
};
2. Memory Management¶
interface MemoryConfig {
maxBufferSize: number;
cleanupInterval: number;
disposalStrategy: "LRU" | "LFU";
}
Error Handling¶
class EncryptionError extends Error {
constructor(
message: string,
public code: string,
public mode: string,
public recoverable: boolean,
) {
super(message);
}
async recover(): Promise<void> {
if (this.recoverable) {
// Implement recovery logic
}
}
}
Best Practices¶
1. UI/UX Guidelines¶
- Keep animations smooth and non-intrusive
- Provide clear visual feedback for all operations
- Maintain consistent mode-specific color schemes
- Ensure accessibility compliance
2. Performance Tips¶
- Use requestAnimationFrame for animations
- Implement virtual scrolling for large datasets
- Batch state updates
- Cache computed values
3. Security Considerations¶
- Validate all input data
- Implement proper key management
- Log security-relevant events
- Regular security audits
Example Usage¶
1. Basic Implementation¶
const encryptionDrawer = new EncryptionDrawer({
position: "bottom",
dimensions: {
width: "100%",
height: "33vh",
},
theme: {
background: "#1A1A1D",
accent: "#00F0FF",
text: "#FFFFFF",
},
});
// Handle mode switching
encryptionDrawer.on("modeChange", async (mode) => {
await encryptionDrawer.toggleMode(mode);
updateVisualization(mode);
});
2. Advanced Configuration¶
const advancedDrawer = new EncryptionDrawer({
// ... basic config ...
features: {
animations: {
enabled: true,
quality: "high",
},
realTimeMetrics: true,
autoRecovery: true,
},
integration: {
idat: true,
marketplace: true,
agents: ["DataCurator", "QualityAssessor"],
},
});